Design Struggles critically assesses the ways in which the design field is involved in creating, perpetuating, promoting and reinforcing injustice and inequality in social, political, economic, cultural and ecological systems. This book shows how this entanglement arose from Eurocentric and neoliberal thinking. The voices and practices represented here propose to question and disrupt the discipline of design from within, by problematizing the very notions of design. They aim to do so by generating new, anti-racist, post-capitalist, queer-feminist, environmentally conscious and community-based ideas on how to transform design. In this way, Design Strugglesstrives to forge sustainable, new practices within the design field that challenge the status quo and amplify underrepresented voices, both in the world of design, as well as beyond.
Die Publikation bietet eine kritische Bewertung der Komplizenschaft des Designs bei der Schaffung, Aufrechterhaltung und Verstärkung sozialer, politischer und ökologischer Probleme, sowohl heute als auch in der Vergangenheit. Um diese disziplinarische Selbstkritik zu befördern, wird Design durch die Schnittstellen von Geschlecht, Kultur, Ethnizität und Klasse beleuchtet. In mehr als 20 Beiträgen entsteht eine dringende und weitreichende Reihe von Stimmen und Ansichten, derjenigen, die nach neuen Ansätzen für die Designgeschichte und Designausbildung suchen.
Aus dem Departement Design sind Paola de Martin, Dozentin BA Design und Tania Messell wissenschaftliche Mitarbeiterin der Fachrichtung Visual Communication, mit je einem Beitrag vertreten. Der Tagungsband entstand anlässlich der Konferenz «Beyond Change» (2018) des Swiss Design Networks. Die F&E Beauftragte Prof. Dr. Sarah Owens, war als Conference Co-Chair und Teil der Scientific Committee an der Konferenz und Publikation beteiligt.
Weitere Beiträge von: Danah Abdulla, Tanveer Ahmed, Zoy Anastassakis, Ahmed Ansari, Brave New Alps, Johannes Bruder, Cheryl Buckley, Sria Chatterjee, Alison J. Clarke, Sasha Costanza-Chock, Bianca Elzenbaumer, Arturo Escobar, Kjetil Fallan, Griselda Flesler, Corin Gisel, Matthew Kiem, Claudia Mareis, Ramia Mazé, Anja Neidhardt, Nan O’Sullivan, Maya Ober, Nina Paim, Luiza Prado de O. Martins, Mia Charlene White
Design Struggles critically assesses the ways in which the design field is involved in creating, perpetuating, promoting and reinforcing injustice and inequality in social, political, economic, cultural and ecological systems. This book shows how this entanglement arose from Eurocentric and neoliberal thinking. The voices and practices represented here propose to question and disrupt the discipline of design from within, by problematizing the very notions of design. They aim to do so by generating new, anti-racist, post-capitalist, queer-feminist, environmentally conscious and community-based ideas on how to transform design. In this way, Design Strugglesstrives to forge sustainable, new practices within the design field that challenge the status quo and amplify underrepresented voices, both in the world of design, as well as beyond.
Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)
CHF 51.50
What do stories in games have in common with political narratives?
This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.
Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)
CHF 48.70
Game Mechanics for the «Magic Circle»
Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
322 pages, transcript, 2018
ISBN 978-3-8376-4304-6
Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.) [E-Book PDF]
Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, «quick and dirty» design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.
526 pages (PDF), Birkhäuser, 2021
ISBN 978-3-0356-2275-1