Design

Publikationen aus dem Forschungs- und Studienbereich Design sowie des Instituts für Designforschung (IDE)

1–16 von 25 Ergebnissen werden angezeigt

  • Design Struggles. Intersecting Histories, Pedagogies, and Perspectives | Claudia Mareis, Nina Paim (eds.)

    CHF 47.90

    Design Struggles. Intersecting Histories, Pedagogies, and Perspectives | Claudia Mareis, Nina Paim (eds.)

    CHF 47.90

    Design Struggles critically assesses the ways in which the design field is involved in creating, perpetuating, promoting and reinforcing injustice and inequality in social, political, economic, cultural and ecological systems. This book shows how this entanglement arose from Eurocentric and neoliberal thinking. The voices and practices represented here propose to question and disrupt the discipline of design from within, by problematizing the very notions of design. They aim to do so by generating new, anti-racist, post-capitalist, queer-feminist, environmentally conscious and community-based ideas on how to transform design. In this way, Design Struggles strives to forge sustainable, new practices within the design field that challenge the status quo and amplify underrepresented voices, both in the world of design, as well as beyond.

    448 pages, valiz, 2021
    ISBN: 978-94-92095-88-6

     

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Design Struggles. Intersecting Histories, Pedagogies, and Perspectives | Claudia Mareis, Nina Paim (eds.) [E-Book PDF]

    Design Struggles. Intersecting Histories, Pedagogies, and Perspectives | Claudia Mareis, Nina Paim (eds.) [E-Book PDF]

    Design Struggles critically assesses the ways in which the design field is involved in creating, perpetuating, promoting and reinforcing injustice and inequality in social, political, economic, cultural and ecological systems. This book shows how this entanglement arose from Eurocentric and neoliberal thinking. The voices and practices represented here propose to question and disrupt the discipline of design from within, by problematizing the very notions of design. They aim to do so by generating new, anti-racist, post-capitalist, queer-feminist, environmentally conscious and community-based ideas on how to transform design. In this way, Design Struggles strives to forge sustainable, new practices within the design field that challenge the status quo and amplify underrepresented voices, both in the world of design, as well as beyond.

    448 pages, valiz, 2021
    ISBN: 978-94-92095-88-6

     

    Open Access

    Open Access
    Quick View
  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

    Open Access

    Open Access
    Quick View
  • Swiss Graphic Design Histories | Sarah Owens et al. (eds.)

    CHF 99.00

    Swiss Graphic Design Histories | Sarah Owens et al. (eds.)

    CHF 99.00

    Swiss Graphic Design Histories offers an entirely new redefinition of Switzerland’s graphic design landscape. Based on extensive research by scholars of design history and with a multiple and inclusive approach, it reaches beyond the usual canon and the well-known epicenters Basel and Zurich with the Germanophone fathers of what has become famous as the Swiss Style in the 1950s, 1960s and 1970s.

    Edited by Davide Fornari, Robert Lzicar, Sarah Owens, Michael Renner, Arne Scheuermann and Peter J. Schneemann.

    Named one of the Most Beautiful Swiss Books 2021.

    814 pages in 4 volumes, Scheidegger & Spiess, 2021
    ISBN: 978-3-85881-868-3

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Swiss Graphic Design Histories | Sarah Owens et al. (eds.) [E-Book PDF]

    Swiss Graphic Design Histories | Sarah Owens et al. (eds.) [E-Book PDF]

    Swiss Graphic Design Histories offers an entirely new redefinition of Switzerland’s graphic design landscape. Based on extensive research by scholars of design history and with a multiple and inclusive approach, it reaches beyond the usual canon and the well-known epicenters Basel and Zurich with the Germanophone fathers of what has become famous as the Swiss Style in the 1950s, 1960s and 1970s.

    Edited by Davide Fornari, Robert Lzicar, Sarah Owens, Michael Renner, Arne Scheuermann and Peter J. Schneemann.

    Named one of the Most Beautiful Swiss Books 2021.

    814 pages in 4 volumes, Scheidegger & Spiess, 2021
    ISBN: 978-3-85881-868-3

    Open Access

    Open Access
    Quick View
  • Design Ethnography – Epistemology and Methodology | Francis Müller

    CHF 43.90

    Design Ethnography – Epistemology and Methodology | Francis Müller

    CHF 43.90

    This book describes methods for research on and research through design. It posits that ethnography is an appropriate method for design research because it constantly orients itself, like design projects, towards social realities.

    93 pages, Springer, 2021
    ISBN 978-3-0-3060395-3

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Design Ethnography – Epistemology and Methodology | Francis Müller [E-Book PDF]

    Design Ethnography – Epistemology and Methodology | Francis Müller [E-Book PDF]

    This book describes methods for research on and research through design. It posits that ethnography is an appropriate method for design research because it constantly orients itself, like design projects, towards social realities.

    93 pages, Springer, 2021
    ISBN 978-3-030-60396-0

    Open Access

    Open Access
    Quick View
  • Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.)

    CHF 52.90

    Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.)

    CHF 52.90

    Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, “quick and dirty” design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.

    526 pages, Birkhäuser, 2021
    ISBN 978-3-0356-2272-0

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.) [E-Book PDF]

    Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.) [E-Book PDF]

    Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, “quick and dirty” design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.

    526 pages (PDF), Birkhäuser, 2021
    ISBN 978-3-0356-2275-1

    Open Access

    Open Access
    Quick View
  • Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.)

    CHF 48.70

    Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.)

    CHF 48.70

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in “reality”?
    This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

    343 pages, transcript, 2019
    ISBN 978-3-8376-4802-7

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.) [E-Book PDF]

    Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.) [E-Book PDF]

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in “reality”?
    This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

    343 pages (PDF), transcript, 2019
    ISBN 978-3-8394-4802-1

    E-Book kaufen

    E-Book kaufen
    Quick View
  • Designethnografie. Methodologie und Praxisbeispiele | Francis Müller

    CHF 41.50

    Designethnografie. Methodologie und Praxisbeispiele | Francis Müller

    CHF 41.50

    Das Lehrbuch entwickelt Methoden für die Designrecherche, denn Designen erfordert und erzeugt zugleich Wissen, was in der Praxis oftmals intuitiv passiert. Wird die Erzeugung dieses Wissens jedoch methodisch geleitet und reflektiert, dann stärkt dies die Designdisziplin und begünstigt ihre interdisziplinäre Vernetzung. Die Ethnografie ist hierzu eine geeignete Methode: Designethnografie bedeutet, dass eine Designerin in eine soziale Lebenswelt eintaucht, dort bestimmte Wirklichkeitsausschnitte beobachtet, analysiert und sie verändert – zum Beispiel mit Intervention und partizipativen Ansätzen. Werden solche Verfahren dokumentiert und theoretisch reflektiert, dann werden designspezifische Erkenntnismodi sichtbar.

    332 Seiten, Springer, 2018
    ISBN 978-3-658-21387-9

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Designethnografie. Methodologie und Praxisbeispiele | Francis Müller [E-Book PDF]

    Designethnografie. Methodologie und Praxisbeispiele | Francis Müller [E-Book PDF]

    Das Lehrbuch entwickelt Methoden für die Designrecherche, denn Designen erfordert und erzeugt zugleich Wissen, was in der Praxis oftmals intuitiv passiert. Wird die Erzeugung dieses Wissens jedoch methodisch geleitet und reflektiert, dann stärkt dies die Designdisziplin und begünstigt ihre interdisziplinäre Vernetzung. Die Ethnografie ist hierzu eine geeignete Methode: Designethnografie bedeutet, dass eine Designerin in eine soziale Lebenswelt eintaucht, dort bestimmte Wirklichkeitsausschnitte beobachtet, analysiert und sie verändert – zum Beispiel mit Intervention und partizipativen Ansätzen. Werden solche Verfahren dokumentiert und theoretisch reflektiert, dann werden designspezifische Erkenntnismodi sichtbar.

    332 Seiten (PDF), Springer, 2018
    ISBN 978-3-658-21388-6

    E-Book kaufen

    E-Book kaufen
    Quick View
  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Game Mechanics for the “Magic Circle”

    Why do we play games and why do we play them on computers? The contributors of “Games and Rules” take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a “Magic Circle”, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 pages, transcript, 2018
    ISBN 978-3-8376-4304-6

    Bei CeDe kaufen

    Bei CeDe kaufen
    Quick View
  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Game Mechanics for the “Magic Circle”

    Why do we play games and why do we play them on computers? The contributors of “Games and Rules” take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a “Magic Circle”, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 Seiten (PDF), transcript, 2018
    ISBN 978-3-8394-4304-0

    Open Access

    Open Access
    Quick View

1–16 von 25 Ergebnissen werden angezeigt