Kein Stil | Peter Vetter, Katharina Leuenberger, Meike Eckstein
CHF 55.00
Ernst Keller (1891-1968). Lehrer und Pionier des Swiss Style
Verschiedentlich und insbesondere in den USA, wird in der Geschichtsschreibung des Graphic Design auf Ernst Keller als Vater des sogenannten Swiss Style, später International Typographic Style, hingewiesen. Diese Tatsache gründet auf der grossen Anzahl von Keller-Schülern, die später diesen Swiss Style geprägt und berühmt gemacht haben. Die Leistung von Keller wird einzig durch sein Oeuvre, vor allem seine Plakatgestaltung oder seine Beschäftigung im Zusammenhang mit Schrift- und Grafik in der Architektur, gewürdigt.
Fundamental jedoch ist Ernst Kellers Beitrag zur Entwicklung von innovativen, nicht akademischen didaktischen Prinzipien in der Gestaltungsausbildung. Seine Lehrtätigkeit ab 1918 kann als eines der weltweit ersten systematischen Ausbildungsprogramme für Graphic Design definiert werden.
253 Seiten, Triest Verlag, 2017
ISBN 978-3-0-3863022-7
Aus der intensiven Lehrtätigkeit von 1918 bis 1956 sind sehr unterschiedliche Gestalterinnen und Gestalter hervorgegangen. Es sind dies die Protagonisten der neuen Grafik wie Richard Paul Lohse, Josef Müller-Brockmann und Carlo Vivarelli oder verschiedenste illustrativ-künstlerische Talente wie Heiri Steiner, Lora Lamm oder K. Domenic Geissbühler und innovative Gestalter wie Hermann Eidenbenz oder Gérard Miedinger. Wissenschaftliche Illustratoren wie H.P. Weber oder der Karikaturist H.U. Steger. Einen anderen Schwerpunkt bilden Gestalter mit internationaler Lehrtätigkeit wie Pierre Gauchat, Walter Käch, Robert Sessler, Fred Troller, Josef Müller-Brockmann und andere. Diese Vielfalt der Talente dokumentiert eindrucksvoll die Offenheit, Nachhaltigkeit und jede Dogmatik negierende Lehrtätigkeit von Ernst Keller.
Texte: Rudolf Barmettler, Meike Eckstein, Katharina Leuenberger, Peter Vetter
No style | Peter Vetter, Katharina Leuenberger, Meike Eckstein
CHF 55.00
Ernst Keller (1891-1968). Teacher and pioneer of the Swiss Style
In various different places, particularly in the USA, when writing the history of graphic design, Ernst Keller is referred to as the father of Swiss Style, later International Typographic Style. This is down to the large number of Keller students, who later shaped this Swiss Style and made it famous. Keller’s achievement is shown purely using his oeuvre, primarily his poster designs and his work on lettering and graphic design in architecture.
Ernst Keller’s contribution to the development of innovative, non-academic didactic principles in design training plays a fundamental role. His teaching activity starting in 1918 can be defined as one of the first systematic training programmes for graphic design in the world.
253 pages, Triest Verlag, 2017
ISBN 978-3-0-3863023-4
Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.)
CHF 48.70
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in «reality»?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
343 pages, transcript, 2019
ISBN 978-3-8376-4802-7
Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]
Game Mechanics for the «Magic Circle»
Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
322 Seiten (PDF), transcript, 2018
ISBN 978-3-8394-4304-0
Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.) [E-Book PDF]
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in «reality»?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
343 pages, transcript, 2019
ISBN 978-3-8394-4802-1