Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.) [E-Book PDF]
Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, «quick and dirty» design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.
526 pages (PDF), Birkhäuser, 2021
ISBN 978-3-0356-2275-1
The project Not at Your Service: Manifestos for Design brings together a wide range of voices in order to illustrate the ways in which design mutates, infects unfamiliar territories and sometimes turns into an empty word devoid of meaning, but also to show how it can open up innovative, socially relevant and cross-disciplinary fields for sustainability, technological innovation and aesthetic practices, and have a positive effect on society.
Not at Your Service: Manifestos for Design bündelt die unterschiedlichsten Facetten an Überzeugungen, Themen und Praxen von Designerinnen und Designern an der Zürcher Hochschule der Künste. Die Publikation bietet vielfältige Antworten auf die Frage, was Design heute sein und bewirken kann. Kollaboratives Design, Interaktion in komplexen Systemen, die Ökonomie der Aufmerksamkeit, Ökologischer Wandel, Visual Literacy, geschlechterneutrales Design, die schmutzige Praxis der Designethnografie, soziale Verantwortung, der Wert von Hässlichkeit, Death Futures, immersive Technologien, Identität und Krise, Design als Transformationsdisziplin – all dies sind Themen, die in diesem Lesebuch mit Leidenschaft, persönlicher Überzeugung und professioneller Expertise zur Debatte gestellt werden.
Kompakte Sammlung von diskursiven Texten zum Thema Design
Aktuelle Debatte über Design im Sinne eines relevanten Beitrags für die Gesellschaft
Beitrag aus dem akademischen Kontext von einer der führenden Hochschulen für Design
Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.)
CHF 52.90
Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, «quick and dirty» design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.
526 pages, Birkhäuser, 2021
ISBN 978-3-0356-2272-0
Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)
CHF 48.70
Game Mechanics for the «Magic Circle»
Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
322 pages, transcript, 2018
ISBN 978-3-8376-4304-6
Swiss Graphic Design Histories | Sarah Owens et al. (eds.)
CHF 99.00
Swiss Graphic Design Histories offers an entirely new redefinition of Switzerland’s graphic design landscape. Based on extensive research by scholars of design history and with a multiple and inclusive approach, it reaches beyond the usual canon and the well-known epicenters Basel and Zurich with the Germanophone fathers of what has become famous as the Swiss Style in the 1950s, 1960s and 1970s.
Edited by Davide Fornari, Robert Lzicar, Sarah Owens, Michael Renner, Arne Scheuermann and Peter J. Schneemann.
Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)
CHF 51.50
What do stories in games have in common with political narratives?
This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.