Cache | Nils Güttler, Niki Rhyner, Max Stadler (Hrsg.)
Das Publikationstool cache richtet sich an Forschungsgruppen, denen es ermöglicht, gemeinsam an einem Thema zu arbeiten, mit Inhalten anders umzugehen und abseits der gewohnten Formate zu publizieren. cache ist eine Mischung aus Kollektivessay und Materialsammlung und erscheint hybrid: als Buch und – Open Access – als Webseite, wo zusätzliche Inhalte zu finden sind.
cache entstand als Kooperation der Professur für Wissenschaftsforschung der ETH Zürich, dem Studiengang Visuelle Kommunikation der ZHdK, den beiden Grafiker:innen Loraine Olalia und Reinhard Schmidt, dem Entwickler Janis Perren und dem Data and Service Center for the Humanities (DaSCH) in Basel.
Not at Your Service. Manifestos for Design | Björn Franke, Hansuli Matter (eds.)
CHF 52.90
Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, «quick and dirty» design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.
526 pages, Birkhäuser, 2021
ISBN 978-3-0356-2272-0
Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]
Game Mechanics for the «Magic Circle»
Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
322 Seiten (PDF), transcript, 2018
ISBN 978-3-8394-4304-0
Swiss Graphic Design Histories | Sarah Owens et al. (eds.)
CHF 99.00
Swiss Graphic Design Histories offers an entirely new redefinition of Switzerland’s graphic design landscape. Based on extensive research by scholars of design history and with a multiple and inclusive approach, it reaches beyond the usual canon and the well-known epicenters Basel and Zurich with the Germanophone fathers of what has become famous as the Swiss Style in the 1950s, 1960s and 1970s.
Edited by Davide Fornari, Robert Lzicar, Sarah Owens, Michael Renner, Arne Scheuermann and Peter J. Schneemann.