Suter, Beat

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  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

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  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

    Open Access

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  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Game Mechanics for the «Magic Circle»

    Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 pages, transcript, 2018
    ISBN 978-3-8376-4304-6

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  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Game Mechanics for the «Magic Circle»

    Why do we play games and why do we play them on computers? The contributors of «Games and Rules» take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a «Magic Circle», whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 Seiten (PDF), transcript, 2018
    ISBN 978-3-8394-4304-0

    Open Access

    Open Access
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