Ein Zeitgeist-Glossar von Achtsamkeit bis Zigarette
Moral Phobia ist unnatürlich, unbekümmert und undiszipliniert. Es raucht und trinkt, isst Fleisch, treibt kaum Sport und war gestern Nacht wieder der letzte Gast. Moral Phobia vernachlässigt soziale Netzwerke und Selbstoptimierungsangebote und plädiert für das Alberne und Abseitige, Faule und Fremde, Undurchsichtige, Unbequeme, Überflüssige und Verstörende – in der Hoffnung auf weniger aufgeräumte, vielfältigere Zeiten.
500 Seiten, Gudberg Nerger, 2015
ISBN 978-3-943061-35-2
The Instrinsic Logic of Design | Gerhard M. Buurman, Marc Rölli (eds.)
CHF 48.00
Mit der in letzter Zeit rapide wachsenden Bedeutung des Designs für ökonomische und technische Entwicklungen verbinden sich zunehmend auch gesellschaftliche Fragestellungen von höchster Brisanz. Wie aber ist es möglich, diese Dimensionen des Designs – im Sinne eines «Social Designs» – zu erforschen und sichtbar zu machen? Die AutorInnen nehmen diese Frage zum Anlass, um die spezifischen Rationalitäten der im Design verwendeten Verfahren und Methoden zu beleuchten.
Design Struggles critically assesses the ways in which the design field is involved in creating, perpetuating, promoting and reinforcing injustice and inequality in social, political, economic, cultural and ecological systems. This book shows how this entanglement arose from Eurocentric and neoliberal thinking. The voices and practices represented here propose to question and disrupt the discipline of design from within, by problematizing the very notions of design. They aim to do so by generating new, anti-racist, post-capitalist, queer-feminist, environmentally conscious and community-based ideas on how to transform design. In this way, Design Strugglesstrives to forge sustainable, new practices within the design field that challenge the status quo and amplify underrepresented voices, both in the world of design, as well as beyond.
Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)
CHF 51.50
What do stories in games have in common with political narratives?
This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.