Game Design

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  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.)

    CHF 51.50

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

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  • Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    Narrative Mechanics. Strategies and Meanings in Games and Real Life | Beat Suter, René Bauer, Mela Kocher (eds.) [E-Book PDF]

    What do stories in games have in common with political narratives?

    This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

    362 Seiten, transcript, 2021
    ISBN: 978-3-8376-5345-8

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    Open Access
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  • Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.)

    CHF 48.70

    Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.)

    CHF 48.70

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in “reality”?
    This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

    343 pages, transcript, 2019
    ISBN 978-3-8376-4802-7

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  • Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.) [E-Book PDF]

    Architectonics of Game Spaces | Andri Gerber, Ulrich Götz (eds.) [E-Book PDF]

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in “reality”?
    This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

    343 pages, transcript, 2019
    ISBN 978-3-8394-4802-1

    Open Access

    Open Access
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  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.)

    CHF 48.70

    Game Mechanics for the “Magic Circle”

    Why do we play games and why do we play them on computers? The contributors of “Games and Rules” take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a “Magic Circle”, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 pages, transcript, 2018
    ISBN 978-3-8376-4304-6

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  • Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Games and Rules | Beat Suter, Mela Kocher, René Bauer (eds.) [E-Book PDF]

    Game Mechanics for the “Magic Circle”

    Why do we play games and why do we play them on computers? The contributors of “Games and Rules” take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a “Magic Circle”, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

    322 Seiten (PDF), transcript, 2018
    ISBN 978-3-8394-4304-0

    Open Access

    Open Access
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